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The graphics are slightly improved, including a better framerate, but there's still some slowdown. Yet, despite this, once you learn to adjust, there is a lot of gaming to be had (along with a mandatory tutorial), and a great sense of atmosphere, making the whoie greater than the sum of its parts. It's harder to sneak up on guards and score those one-hit kills, as the Al has been bumped up to recognize your ass from a mile away. The controls have increased in complexity (to Tomb Raider levels), but what T2 really needs is a switch-able lock-on system to keep bad guys in line. Stealth is still the key to winning and scoring high, but this time around there are day missions to test your mettle.


Improvements over the first game include more moves, more characters and a level-editor to fool around with. It was gaming's first real "ninja simulator." Well, for what it's worth, Tenchu 2 has almost all of the same problems, but still remains a compelling game. Yeah, the game had issues concerning camera placement, sluggish controls, and arriving at roughly the same time as Metal Gear Solid, but it was much more than Ninja, Shinobi or Strider had ever been. I'm glad for that because I played the original (in import, domestic and import-based-on-domestic form) to death.

Interestingly, SME developed Tenchu 2 with the U.S. The big additions are the two-player mode and the Mission Editor (see sidebar), a more robust version of the editor that was included in the Japanese rerelease of Tenchu. Gameplay is much the same as the first Tenchu with more refinements and a lot more missions. There's also an item which transports you right behind the nearest enemy. You can be invisible to enemies for up to 20 seconds with it (and looks super-cool). New weapons and items can be found along the way, including the usual array of swords and knives, a blow gun, an improved grappling hook, exploding arrows, blinding dust, grenades and the ultra-cool magic vanishing tree. There's the usual amount of bosses, and some characters will even be as powerful as your character (tougher to beat). And you'll have to drag the carcasses out of the way so as not to alert other enemies of your presence.Īside from running, jumping and sneaking around, you'll also have to swim past some enemies to gain access to their stronghold. Once you've sliced and diced an enemy, you can search his/her body for items, too. There'll be plenty more stealth kills, too-6-7 per character. Objectives include protecting a princess from would-be assassins, guarding a palace, stealing specific objects, tracking enemies, assassination, and stopping an enemy invasion-among others. Of course we can't reveal the identity of the third character, or else we'd have to kill you (OK, you got us.Activision wouldn't tell us, either). Once you beat the game, a new character will become playable. There are over 20 missions, split between Ayame and Rikimaru, that take place during the night, dusk and day (in addition to two training levels). But that is the case with Tenchu 2: Birth of the Assassins, the prequel to Tenchu, developed by Acquire in Japan for Activision.Ī coup in the House of Gohda four years before the events of the first game sets freshman ninjas Rikimaru and Ayame on a quest to avenge the betrayal of their master-Lord Gohda. that was developed in Japan that's not planned for release over there. It's rare when we get a game here in the U.S.
